Dead or Alive (デッドオアアライブ, Deddo oa Araibu?) is a video game series that is primarily composed of fast-paced fighting games. The series is produced by Tecmo and developed by Team Ninja. Its story and characters are the creation of Tomonobu Itagaki.
[[[Dead or Alive (series)|edit]]] GameplayEdit
EnlargeHelena and Lei Fang demonstrate the series ability to use combination throws with a partner in tag battle mode, against Ayane in Dead or Alive UltimateThe Dead or Alive series focuses on fast-paced gameplay in a three-dimensional playing field. In comparison to others in the fighting game genre, such as Virtua Fighter, the series places emphasis on striking characters quickly and efficiently. There is an emphasis on juggling since countering and fast recovery times prevent slow, technical sets of moves in most instances.
One of the series' most innovative additions to the genre is its countering system. Beginning with the original Dead or Alive, players could tap the guard button and a direction corresponding with the anticipated attack, which would do a powerful counter attack. Counter holds must be timed correctly and match the direction of the attack being countered.
Like other modern fighting games that attempt to emulate real life martial arts, DOA's input system is designed so controls correspond game character's actions; if the character moves forward with a punch, the controls most likely would include the punch input and pressing forward on the directional pad.
The series controls also make the instances of speed and simplicity more congruent with the focus of timing and combos in mind, as the commands for basic attacks are widely considered more straightforward than most video games. There is only one button for punch, kick, throw and guard, with the player rarely having to combine more than two different input schemes together at a time.
In DOA2, the series implemented its tag fighting system, allowing characters to switch back and forth for combo attacks and even attack simultaneously when timed correctly. The tag mode also included special throws unique to certain pairs of characters and allows for the participation of four players, something not common in the genre.
[[[Dead or Alive (series)|edit]]] DevelopmentEdit
The series was created by Tomonobu Itagaki when he became a programmer for Tecmo--which was in need of a hit to boost sagging game sales. In this vein, Itagaki made a wager with the head of the company, assuring the president he would create a video game that would garner a competent fan base.
Because of the wager, Itagaki named the series "Dead or Alive" to demonstrate the series' fail or succeed status and proceeded to form a division in the company named Team Ninja. Itagaki's inspiration for the series derived from the Fatal Fury series in Japan and the Mortal Kombat series in America, with DOA's fast gameplay and sexual appeal drawn from the former series, and the ability to knock opponents off landscapes from the latter.
Itagaki's reasoning was:
When asked how he wished the series would contribute to the fighting genre, Itagaki replied:
[[[Dead or Alive (series)|edit]]] PlotEdit
See also: List of Dead or Alive charactersThe Dead or Alive series depicts several skilled martial artists in a worldwide competition named the "Dead or Alive tournament". DOATEC (Dead or Alive Tournament Executive Committee), a massive corporation with unknown motives, holds the fighting competition in arenas ranging from the North Pole to the Amazon rain forest.
[[[Dead or Alive (series)|edit]]] GamesEdit
[[[Dead or Alive (series)|edit]]] Main seriesEdit
Dead or Alive has spawned five canonical sequels which have continued the storyline. Of the six games in total, four of them focus on the fighting genre of gameplay. This number excludes the numerous updated editions, ports and remakes of each title. EnlargeThe cover of Dead or Alive for the Sega SaturnThe original Dead or Alive was inspired by Virtua Fighter, as noted by Itagaki in an interview. In comparison to other 3D fighters, such as Tekken (which gained a substantial market base in Japan and North America), DOA introduced a countering system unique to the genre and an added emphasis on speed, as well as a rich graphics engine that lacked many jaggies and incorporated very smooth surfaces. The original DOA game was first released for the Sega Saturn and arcades in 1996. In graphical comparison, the arcade version featured superior detail, using fully three-dimensional backgrounds and high quality music. When released for the Saturn, the game sacrificed quality in the character models and used pre-rendered images for background stages. Additionally, in a review of the game's moveset, it was discovered by players that the move lists included were not aligned properly with the game. In 1998, a PlayStation version was released in Japan, with the North American and European versions following shortly thereafter. It introduced new characters, improved graphics, "remixed" stage designs and additional unlockable costumes for the player. This was also re-released in the arcades and named Dead or Alive ++ due to its upgraded content.
The second installment, Dead or Alive 2, was released in 2000, and like its predecessor, improved upon the graphics engine by using NAOMI hardware. Notable features included introducing CG cutscenes in line with the plot, replacing the original "danger zone areas" in stages with fully interactive ones, allowing players to juggle each other into walls, propelling characters from landmarks for more damage (the first game to implement this feature was Samurai Shodown 64), and upon completing the game, presenting the player with (sometimes ambiguous) endings for each character using the game's standard engine.
Dead or Alive 2 has spawned the most upgrades and remakes in the series to date, with the original North American Dreamcast version and arcade version serving as the starting point. When the PlayStation 2 was launched in Japan, a DOA2 port was released for it as well. Although this version was considered graphically inferior to any of the previous versions, lacked the 4 player Tag Team feature, and was never released outside of Japan, it did include extra backgrounds and costumes. The extras from this version were then included in the belated Japanese Dreamcast release, which was available in both Regular Edition and Limited Edition versions. Another remake was released in October of that year for the PS2 in North America, re-dubbed "DOA2: Hardcore". This version provided improvements larger in scope than any previous franchise entry. It expanded the unlockable costumes, amended graphical problems prevalent in the Dreamcast versions, added new game modes and included English voice acting. (Dead or Alive 2: Hardcore is the only installment in the series with the ability to switch between English and Japanese voice acting.) After this, a final version of DOA2 was released in Japan dubbed Dead or Alive 2: Hard*core which was essentially the North American/European version but with a few extras; it was considered the most up to date version until the Xbox version.
In 2004, after the release of Dead or Alive 3, Team Ninja once again remade DOA2, this time for the Xbox system. In the planning stages, this new game was named Dead or Alive Online for its addition of online support. On January 14, it was renamed to Dead or Alive Ultimate and promised fresh content, additional characters and an upgraded version of the original Dead or Alive for the Sega Saturn. According to Tecmo, the name change was due to the opinion that "Ultimate would more accurately describe the feeling players feel upon experiences with the game".
Dead or Alive 3 was released for the Xbox as one of the system’s launch titles for American gamers (as well as Japanese and European). As with previous facets of the series, it took advantage of the system's power to push the range of the graphics and stage sizes farther than DOA2. However, it lacked in unlockable content compared to Hardcore and controls were somewhat more lenient to allow players new to the series to adapt to gameplay. Dead or Alive 3 was one of the best-selling installments in the series; in 2002 Tecmo announced the game had reached sales of over one million copies.
Dead or Alive 4 was released later in 2005 as a launch title for the Xbox 360 platform. Initially held back by retailers, like Ultimate, it included online support where players could interact in a similar fashion to an arcade setting, fighting opponents at win/loss intervals. Nevertheless, like DOA3, the game featured a low number of costumes and numerous series characters now had to be unlocked by the player.
[[[Dead or Alive (series)|edit]]] Side seriesEdit
Dead or Alive Xtreme Beach Volleyball was released in 2003, shortly after DOA3 and is set immediately after the conclusion of the tournament in regards to the plot. The gameplay revolves around the women of the series playing various mini-games in the many locations of Zack Island, a reclusive private resort on an island owned by Zack. This installment features no fighting engine, instead being much like a simulation game that encourages the player to establish relationships with the AI of characters, and eventually make a two-person team to compete in volleyball competitions. "Zack dollars" earned from completing mini-games allow the player to purchase hundreds of different swimsuits, some of which range from normal to extremely provocative. According to Itagaki, who revealed the basis for the game in an interview with G4, he claims to have taken note of fans' wishes for a beach ball mini-game in DOA2. A sequel for this game, merely called Dead or Alive Xtreme 2 has been released for the Xbox 360, with another title, Dead or Alive Paradise released for the PSP.
A side-story game, named Dead or Alive: Code Chronos, is also in production for the Xbox 360, and was confirmed in the July 2006 edition of Play Magazine by Itagaki to "...not be a fighting game" and instead act as a prequel to the series proper, relaying the history of Ayane and Kasumi. Earlier reports had implied the character of Helena would be more heavily involved. However the game has since been cancelled.
[[[Dead or Alive (series)|edit]]] Ninja Gaiden connectionEdit
The Ninja Gaiden series was revived by Tomonobu Itagaki and Team Ninja and linked to Dead or Alive. The new Ninja Gaiden game was a reboot to its universe and instead of continuing the original story, the game became a prequel to the first DOA game. Ryu Hayabusa, one of the DOA characters, is the main protagonist of Ninja Gaiden. DOA was made sometime afterwards and he was added to the fighting game, where he plays a major role in the game and is the winner of the 2nd DOA Tournament.
[[[Dead or Alive (series)|edit]]] Film adaptationEdit
A feature film, DOA: Dead or Alive, directed by Corey Yuen and starring Devon Aoki, Jaime Pressly, Holly Valance, Sarah Carter and Natassia Malthe was released in the United States on June 15, 2007, without press screenings. The film became a 'box-office bomb', failing to return even half of its $21 million budget.
[[[Dead or Alive (series)|edit]]] FutureEdit
About the 5th installment in the series, designer Tomonobu Itagaki stated in November 2006 that he had the first play concepts in mind, but in a May 2008 interview with CVG, he stated of the Dead or Alive series: "This is another area that my closest colleagues and I all agree that we were able to achieve the definitive fighting game with DOA4. So we're not looking to extend the series at this point."
In a released statement on June 3, 2008, Itagaki announced his resignation from Tecmo (July 1, 2008) due to business troubles with the president of Tecmo, Yoshimi Yasuda. Itagaki stated that this would unfortunately lead to the end of production for the game and its series. However, Tecmo replied with the announcement that Team Ninja would not be dissolved upon Itagaki's departure, stating that both the Ninja Gaiden and Dead or Alive franchises would remain in production and that some projects were already underway.
Rumors of a new Dead or Alive game have been circling the net with sources reporting the rumors are as good as confirmed. The series is also set to make a comeback not only on the Xbox 360 but also on the PS3. GameSpot has listed the game as being exhibited by Tecmo Koei at their booth during the E3 2010, but the validity of this list comes into question when GameSpot also listed Dragon Age II and Mass Effect 3 in EA's booth, neither of which was shown.
Nintendo has confirmed that there will be a new installment of the game to be featured on their new Nintendo 3DS console, called Dead or Alive: Dimensions. New screen shots have been released to the public and can be seen on numerous websites. This paves the way for more Dead or Alive titles without Itagaki. The game's official name has been confirmed to be Dead Or Alive Dimensions. Confirmed are all characters from the previous installment - Dead or Alive 4, plus these 5 additional characters: Genra, Raidou, Alpha-152, Tengu, and Kasumi Alpha. Dead or Alive Dimensions is the first DOA fighting game to make the transition to a hand held device. Suggestions of future games are found in Ninja Gaiden Sigma 2 which featured Kasumi in two of the cutscenes